Changelog Sticky

Changelogs will be in most recent posts because you can't really makes sticky posts on this silly blogging service

Friday, December 12, 2014

Sunday, December 7, 2014

Lore and Bios (v1)

Timelines have become skewed, and what was once a fond attendance of young ones playing in the brick-lain streets are now deteriorated to nothing but rotted memories.  Memories of the past, of what was -- and what will never be again.
Though, to be honest, this world was never one that mere bystanders would consider 'normal.'  While it is true it was once a vast colorful utopia for every race and ideology, it only required time to devolve into a swirling mass of chaos; with innumerable sides constantly at each other's throats.  Because even when things go to Hell, someone will rise to claim Hell their own...to rule it, and command all under them.
Though each side may want it for their own means to an end -- they are not all necessarily bad.  Sure, on these scarred battlegrounds there rests at horizon level 5 Factions...but each deviates from the last.  T'aachleack isn't exactly known now for its friendly inhabitants anymore, like it was before this all happened.
Ezreall leads the Demons of the Eternal Abyss, and they hail from Valhalla and their supposed 'Abyss' that they were risen from.  They have no respect for any circumstance, whatsoever.  Each blindly follows orders commanded to by their master, resulting in nothing but ransacking and destruction.  Everywhere they tread leaves nothing unscathed, and yet they still take no resources with them whatsoever.  They appear to exist merely to destroy, and for what cause only Ezreall can be certain.  At any rate, the Demons are the cut-rate evil plaguing the world of T'aachleack, but that was easy to assume.
The Envenomed is the Wasteland King.  He leads a clan of rather obscure nomadic tribe of mobile fish-beasts.  With a disregard to any presence at all, these creatures seem to be a mostly neutral Faction, only foraging off the wastes and fighting only when necessary.  But don't let their uncommitted countenance fool; these creatures have a well-developed attack plan and will not flinch to aptly arrange a fighting order.  Nearly a polar opposite to Ezreall, those under Envenomed tend to leave the dirt in their warpath as untouched as they can, choosing habitable land over primal rage.
Raziel takes the reins of the Patrons of the Qama.  The territory in which they originate is unknown, as they are only seen in passing.  These ant-assassins are more than common thieves; instead they are more commonly thought of as religious extremists or crusaders.  They follow their own path under that of the dagger, and will be quick to seize any opportunity to prove their devotion of their faith.  Stories are told of Raziel marching his Faction across land and water, just to prove their strength in the dagger.  Some battles they enter don't even concern them.  Where this places the Patrons of the Qama on the morality scale none are sure; sometimes they fight on the side of justice and other times they fight on the side of evil.  Outside of combat, these creatures are actually rather docile, which is a welcome change to their in-combat aggressiveness and cold-blooded emotion.
Brago is the fierce leader of the clan of warriors that defend their land.  While they primarily are defensive, when combat is initiated against them, Brago leads charge as a ruthless commander.  This band of humans want nothing else than to demonstrate to their foes that there is strength through the strong-willed and the blade.  Usually accompanied by cries of glory and shouts of victory, Brago and his warriors will boldly face any challenge that comes to them, seemingly unmoved by even the largest of beasts.  An unfaltering will to fight is surely a strong motive, and their style places them also in the neutral regiment of the Factions.  They may be harmlessly defending their land, but their methods of conquering opponents leaves the question of morality on occasion.
Tienshien is a very odd leader -- his Factions goes by many names.  Most call them the Denizens from Beyond, simply because they appear not native to T'aachleack.  Others merely say simply 'Outsiders.'  The few brave souls that have survived their battles dub them 'Spell Eaters' or 'Spell Pirates.'  These alien creatures lurk rather ominously across the face of T'aachleack, their motive utterly unclear.  All that is certain is that they are extremely unmoved by sights that would turn some of the most veteran of soldiers.  Complete with various trinkets to accompany them in combat, these beings utilize power from other places in order to bolster their attacks.  They don't outright try to destroy the land their wars cover, but a good portion of it ends up singed with energy from their attacks and rendered unusable.  It is hard to place whether Tienshien if neutral, good, or evil; a combination of lack of communication and only knowledge from battles doesn't give enough insight.

Thursday, December 4, 2014

Demon Champion


App progress

Progress with the app has been slow. With finals week coming up and the friend whose been helping me becoming busier, I haven't been able to make many strides for the app. From my meeting with Jervo I have found some ways to troubleshoot the program and fix the problem I have with code randomly not working, but even so I am doubtful that I will be able to finish it under a week.
I am strongly considering porting it over to another program that I am more comfortable with to finish it on time.

Rulebook v1



Tuesday, December 2, 2014

Vermin Models Completed

I completed the models for Envenomed, King of the Wasteland, and all of the minions for the Vermin. These are based on the concept art Dan made, and are going to be 3D printed by Riley for the product to be turned in.

Envenomed:


Minions:

Sunday, November 30, 2014

Card Improvements and Board Overlays

Over the last week or so, we have made some changes and additions to the cards and their layout. In the previous layout, there wasn't a lot of space for ability and flavor text to breathe, meaning that I had to make it small in order to fit everything on the card that needed to be there. When I printed them, it turned out that some of the text was too small to read comfortably. To solve this problem, we re-arranged the layout of the cards to accommodate all the text that needs to be on each card.

The main change was getting rid of the button that contained the faction symbol on every card. Since we are no longer working with QR codes, it makes no sense to have this, especially when we're fighting for card text space. The faction icon is still on the card, however. We also made and are including symbols for each class on the card, right next to the class's name. You can see the cards for Envenomed, Vermin general and Ezreall, Demons general below:




In addition to the card layout changes, I also worked on the back panel that every card will have. Nothing special to be said about it, really:


I also made some overlays for us to put on the actual, physical board pieces. The red-ish rocks are meant to be impassable terrain, and the dirt pieces are meant to signify a player's starting grid. Some of the layouts for the impassable terrain come from earlier prototypes, and some arrangements are ones I came up with on my own:


Monday, November 24, 2014

Character Figures Test One

3D printed the first test figure. To cut down on print cost the figure itself is printed separately than the base, and then attached after printing. Overall, the final figures could easily be printed a bit larger (roughly 50% larger) as the individual cost for a single figure is fairly low.
-Riley