The main change was getting rid of the button that contained the faction symbol on every card. Since we are no longer working with QR codes, it makes no sense to have this, especially when we're fighting for card text space. The faction icon is still on the card, however. We also made and are including symbols for each class on the card, right next to the class's name. You can see the cards for Envenomed, Vermin general and Ezreall, Demons general below:
In addition to the card layout changes, I also worked on the back panel that every card will have. Nothing special to be said about it, really:
I also made some overlays for us to put on the actual, physical board pieces. The red-ish rocks are meant to be impassable terrain, and the dirt pieces are meant to signify a player's starting grid. Some of the layouts for the impassable terrain come from earlier prototypes, and some arrangements are ones I came up with on my own: