Overall Tweaks
Map
- (v1) Selected map, to be 'released' periodically
- (v2) Modular randomized map, random terrain obstacles
- (v3) Modular randomized map, with set obstacles, connected via magnets
General Unit Stats
- (v1) Tank Stats: 30HP, 3 ATK, 4 DEF, 2 SPD, 1 RNG
- (v1) Bruiser Stats: 20 HP, 4 ATK, 3 DEF, 4 SPD, 1 RNG
- (v1) Caster Stats: 15HP, 5 ATK, 2 DEF, 3 SPD, 3 RNG
- (v1) Two types of each unit, each with unique ability
- (v1) General HP determined by class hp + 5
- (v2) Merged like-class types together, gaining both abilities
- (v3) Health base 20 for all units
- (v3) Tank base 3 SPD
- (v3) Caster base 5 ATK
Individual Faction Abilities
Ezreall, & the Demons of the Eternal Abyss
Brago & the Sons of the Highlands
Raziel & the Patrons of the Qama
(v1)
GeneralRaziel, Harrower of Blades (Caster)
HP:20 Atk:4 Def:5 Spd:3 Range:3
Shadows of the Past (Global Ability): If Raziel dies, he buffs all allied units on death, giving +2 HP and +1 Defense for 5 rounds.
Spinal Tap (Proximity Ability): Any allies within a 2 space radius of Raziel automatically have +2 attack (including Raziel).
Revere the Fallen (Last Stand): Can heal 1 HP for every 3 damage given and taken.
Bruiser
Ancient Acolyte
Analagous Strike: The amount of damage an Ancient Acolyte deals is equal to half of the amount of total damage sustained (rounded down, minimum 0).
Mea Maxima Culpa: An Ancient Acolyte can choose to double its attack for the round, but loose its defense for the next turn.
Caster
Priest of Brotherhood
Congregation: A Priest of Brotherhood can make an attack against a friendly unit and store X HP. Make a separate attack on the next action (1) on another ally to grant X HP, or (2) on an enemy unit to deal X damage.
Sealer's Testament: Can fire a heightened stunning blast at enemies in radius X (minimum 1x1), where X is the number of actions spent channeling. Deals no damage.
Tank
Immaculate Tusk
Vehement Slam: Can make an attack against an enemy with a +1 bonus. If successful knocks the unit in the opposite direction a number of spaces equal to the difference. (Deals no damage)
Sever the Horde: Can move through enemy units, pushing them aside, but each gets a free attack against the Immaculate Tusk.
---------------------------
(v3 changes)
General
Raziel, Harrower of Blades (Caster)
HP:25 Atk:5 Def:5 Spd:3 Range:3
Shadows of the Past (Global Ability): If Raziel dies, he buffs all allied units on death, giving +2 HP and +1 Defense for 5 rounds.
Spinal Tap (Proximity Ability): Any allies within a 2 space radius of Raziel automatically have +2 attack (including Raziel).
Revere the Fallen (Last Stand): Can heal 1 HP for every 3 damage given and taken.
Flavor: "Did you honestly think you could avoid your inevitable fate?"
Bruiser
(Base stats state it starts with 0 attack)
Ancient Acolyte
Analagous Strike: Whenever Ancient Acolyte is dealt damage, it gets +X ATK during the next round, where X is half the amount of damage dealt to Ancient Acolyte, rounded down, to a maximum of 7. (Minimum 0)
Mea Maxima Culpa: Once per turn, Ancient Acolyte can double its ATK until end of turn. If it does, its DEF becomes 0 during the next turn.
Flavor: "Our men may perish, Raziel may take wounds, but in the end -- I'm your worst nightmare."
Caster
Priest of Brotherhood
Congregation: For 1 action point, Priest of Brotherhood can absorb damage from/transfer health to an ally. This effect works off of Priest of Brotherhood's own health.
Sealer's Testament: Instead of attacking, Priest of Brotherhood can stun target enemy unit for a turn. Stunned units cannot move or attack. This event requires a die roll of odds to take effect.
Flavor: "Rise, my bretheren and listen to me. I will be your catalyst for true power!"
Tank
Immaculate Tusk
Vehement Slam: Instead of a traditional attack, Immaculate Tusk takes a -1 for the attack. If Immaculate Tusk hits the enemy, it iis moved in a specified direction X spaces, where X is the amount of damage that would normally be dealt. If the unit hits terrain or a wall, it takes the remainder of moves in damage.
Sever the Horde: Immaculate Tusk gains an attack of opportunity if an enemy attacks an ally while adjacent to Immaculate Tusk. This includes any buffs that would be applied to any normal attack, and occurs directly after the enemy's first attack that would activate this ability.
Flavor: "We're coming for you, to display our honor. All of you. And you best hope you're not in anyone's way."
Envenomed & the Vermin of the Wasteland
Version 2, 11/1/2014:
General
Envenomed,
King of the Wasteland
Global
Ability (Blood Pumping): For every enemy defeated by a Bottom
Dweller, all allied tanks gain 2 health.
Proximity
Ability (Aura of Sustenance): Every ally within 3 spaces of the
general (must have line of sight) gets +3 maximum health as long as they are
within range of the general.
Bruisers (We can use two of these):
Hunting
Leader
Tonight’s
Main Course: Enemy Corpse: If an enemy is killed, every adjacent
ally gets +1 health.
Leech Life
Leech:
If you successfully land an attack, you gain health equal to half that
attack’s damage (rounded down).
Casters (Two of these, I can’t decide
which):
Needle Expert
Injection:
If you successfully land an attack, heal an ally for half of that attack’s
damage.
Wasteland
Apothecary
Blood
Transfusion: Pick a target ally, then roll D10. Take that amount of
health, sap it from an ally, and redistribute it among all allied units as you
see fit.
Tanks
Beefpatty the
Untouchable
Unscratchable
Armor: Roll D10. If
you roll 6, 7, 8, 9, or 10, improve your dodge stat by 10.
Sleeping
Giant
A Quick Rest: On every turn, you can gain health equal to your
remaining movement.
VERSION 6, 11/19/2014:
General
Envenomed,
King of the Wasteland
35 HP
5 ATK
3 DEF
3 SPD
3 RNG
Global Ability (Blood Pumping): Whenever
an allied unit kills and enemy unit, allied tanks gain 2 HP
Proximity Ability (Aura of Sustenance): Every turn, pick an ally within range of
Envenomed, and give them +2 health. It costs one action point.
Last
Stand Ability (Wasteland Vigor): Each
time Envenomed is activated, he gains 2 HP.
Bruisers:
Hunting
Leader
Strength of the Kill: Whenever Hunting Leader kills and enemy
unit, adjacent allied units gain 4 HP.
Battle
Feeding: Whenever
Hunting Leader deals damage, it gains HP equal to half the damage dealt,
rounded down.
Casters:
Needle
Expert
Leech Sustenance: Whenever Needle Expert deals damage,
target allied unit gains HP equal to half the damage dealt, rounded down.
Transfusion: Roll a D10. For 1 action point, target
allied unit loses X HP and another target allied unit gains X HP, where X is
the amount rolled.
Beefpatty
the Untouchable
Unscratchable
Armor: Each
turn, roll a D10. If you roll a 6 or greater, Beefpatty gains +2 DEF until end
of turn.
A Quick Rest: For 1 action point, Beefpatty can gain
+2 HP.
Tienshin & the Denizens from Beyond
General
Tienshin, Mind Regent (Caster)HP: 25 / ATK: 5 / DEF: 2 / SPD: 3 / RNG: 5 (Diagonal 4)
Outsider Proficiency (global ability): Allied casters gain +1 ATK and +1 RNG.
Dreamspace (proximity ability): enemy units within 2 squares of Tienshin get -1 ATK. When an enemy unit deals damage to Tienshin, roll a D10. If evens, Tienshin takes half damage.
Nonplanar Form (Last Stand Ability): Each turn, roll a D10. If evens, Tienshin gains +2 ATK until end of turn. If odds, Tienshin gains +2 DEF until end of turn.
Bruisers
Dreamwalker
Blink Strike: if Dreamwalker ends its movement next to an enemy unit, that creature rolls a D10. If evens, that unit takes 3 damage.
Adaptive Shell: When Dreamwalker is attacked, roll a D10. If evens, attacking unit suffers 1 damage.
Casters
Thoughtspinner
Mental Deconstruction: when target enemy unit is dealt damage by Thoughtspinner, roll a D10. If evens, enemy units adjacent to the target take 2 damage.
Mind Probe: whenever Thoughtspinner is dealt damage, roll a d10. If evens, the unit that dealt damage to Thoughtspinner takes 1 damage. If odds, that unit gets -1 ATK until the next round.
Tanks
Dreamplate SentinelSlipspace: Each turn, if Dreamplate Sentinel is activated, roll a D10. If evens, target unit within range gets +2 DEF until end of round.
Unnatural Infusion: When Dreamplate Sentinel is dealt damage, roll a D10. If odds, target allied unit gains X HP, where X is half the amount of damage dealt to Dreamplate Sentinel, rounded down.
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